Jul 15, 2006, 01:05 PM // 13:05
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#1
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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Warrior Anticaster Shout
Okay opening up a can o worms here.
Every class in the game has an anti warrior spell or two in there arsenal.
Now a warrior has a few interupts but they
A: Require you to hit your foe, if you've already got a hex/condition on you, you don't have a guaranteed hit and you actually have to run up to them.
B: Require a full swing (Not DB or Skull crack)
Largely Warriors don't have any counter against any other class. Nearly every defensive stance is useless (PvP) as it stops H2H and not fireballs.
Warriors had the Lt. Helm which was powerful by hitting casters with a 50% reduction on hexes. However thats now 20% and I've found it useless as most antiwarrior hexes last much longer than anticaster hexes anyway and 20% often doesn't even come close to stopping them from keeping you permimantly hexed.
Warriors also suffer from using other classes skills as they are all energy specific and we all know warriors have less energy and energy regen than anyother class.
I was wondering what people would think if warriors gained a capacity to fight off hostile spells. Something like a stance that worked similar to spellbreaker or Obsidian flesh, or 'ward against melee'?
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Jul 15, 2006, 01:14 PM // 13:14
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#2
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The counter to warriors is supposed to be spellcasters, why should warriors be buffed even further?
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Jul 15, 2006, 01:36 PM // 13:36
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#3
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Try "Fear Me!" with some kind of speedy adrenaline gainer, and you've got most of what you asked for.
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Jul 15, 2006, 01:39 PM // 13:39
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#4
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Battle Rage + Fear Me = fast energy draining.
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Jul 15, 2006, 04:56 PM // 16:56
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#5
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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doesnt battle rage ends when you use a non atack skill?
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Jul 15, 2006, 05:23 PM // 17:23
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#6
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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Also it requires you to run up and hit things + build up the Adrenal to BR in the first place.
Avarre your statement's stupid.
Casters are counterwarriors? thats what, 5 classes designed to counter 1? so the warrior becomes anti warrior (Why bother, just use a caster) Anti Ranger? Nope, Anti Assassin?
Why should warriors be buffed? well I suppose you could read my first post.
Seriously if you have a reason why you think it's a bad idea to give warriors something that every other class has against them then give it, rather than making a statement which doesn't actually say anything.
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Jul 15, 2006, 09:58 PM // 21:58
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#7
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Desert Nomad
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Not all casters are warrior counters. Some mesmers are monk counters.
If your warrior is getting shut down by casters all the time, that means your teammates aren't doing their job in removing hexes and conditions. Debuffing enemy warriors while keeping your own warriors clean is a basic element of strategy.
If you're playing randoms or something, you can try bringing your own counters. Plague Touch is an excellent one, although it doesn't affect hexes. Some people like to use Hex Breaker, although that can cause problems with your other stances and leaves you open to conditions.
Anyway, warriors don't need a new skill to keep casters off their back. Warriors already have the most powerful anti-caster tool in the game - namely, hitting them in the face with an axe. Casters can debuff warriors, sure. Warriors can kill casters.
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Jul 15, 2006, 10:01 PM // 22:01
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#8
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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60 al is all a warrior needs to own against...
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Jul 15, 2006, 10:21 PM // 22:21
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#9
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Gale Warrior?
Caster's lack of armor and the power of warrior's weapon are the usual anti-caster bonuse that warrior get.
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